冒险

Brian Michael Bendis Takes Over Both Superman Books This Summer

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first_img It should come as no surprise that former Marvel Comics writer Brian Michael Bendis is starting his tenure at DC Comics in a huge way. Today, it was announced via an interview with Forbes that the rockstar-writer will pen a six-issue mini series called Man of Steel. Afterwards, Bendis will take over writing duties on both Action Comics and Superman. The books will shake things up in significant ways for both Superman and the DC Comics universe.Bendis kicks off his Superman run with a 10-page story in Action Comics #1000 (which brings back the Kryptonian’s iconic red trunks). “It’s not just some random backup story or flight of fancy,” said Bendis to Forbes. “It is a major chapter in what we’re doing, with some really big bombs we’re dropping in Superman’s life — and two of them happen right there in Action Comics #1000. So it’s a huge tease of what we’re doing and what’s coming up in Superman’s life.”These changes continue over in the Man of Steel miniseries. “It’s a big weekly Man of Steel event,” said Bendis. “It’s six issues, and I’m writing all of them. They’re telling the giant new story that’s the status quo, what’s going to be going on with Superman and Metropolis and everything around him. Again, it’s following up on the big bombs we drop not only in Action Comics #1000, but following up all of those beats and digging in even deeper.”The miniseries features a whos-who of DC Comics’ mega-artists. “Every single issue is being drawn by one of the great DC artists working today, who are also some of the greatest DC artists of all time. I’m very honored to be doing my first project with all of these artists I’ve never worked with before, who I think is amazing. The only artist I’ve worked with before in the run is Kevin Macguire, and I wouldn’t do this without him, because I think he’s one of the greatest DC artists of all time. But then I get to launch with Ivan Reis, Doc Shaner, Jason Fabok, and others who’ve done amazing runs with the character or who’ve been waiting to do a very special thing with the character. I’m very honored they all said yes to this.”Image courtesy of ForbesBendis plans to introduce a brand-new villain that has close ties to Superman’s origin and birthright. “We’re going to dig in very hard, this is one of my goals, to be an additive to Superman as possible. The characters we debut right away, including this new villain, will send ripples of horror across the entire Superman family and beyond!”Soon after Man of Steel, Bendis takes over both of the main Superman books: Action Comics and Superman. The Superman book will have the types of traditional, action-packed Superman adventure stories everyone is familiar with. Action Comics will focus more on Clark Kent, Metropolis, and the Daily Planet.Bendis’ transition to DC is almost identical to the path John Byrne took when he started his career with the publisher. Like Byrne, Bendis became a household name thanks to his work for Marvel Comics. Byrne’s first work for DC Comics was also a six-issue Man of Steel mini-series which was a prelude to his stint on both Action Comics and Superman. The big difference is that Bendis isn’t planning on rebooting anything. His stories will add to what’s already been established, whereas John Byrne created a new mythos for Superman following the events of Crisis on Infinite Earths.Expect Action Comics #1000 to release on April 18. The six-issue Man of Steel debuts on May 30. Superman #1 lands on July 11, while Action Comics 1001 arrives on July 25. A prelude chapter, illustrated by the legendary Jose Luis Garcia-Lopez, will release on May 2 in the DC Nation #0 preview sampler. Stay on target ‘Joker’ Gets Eight-Minute Standing Ovation at World PremiereReview: ‘DC Universe Online’ Soars on Nintendo Switch center_img Let us know what you like about Geek by taking our survey.last_img read more

Wasteland 2 Brings That Great PC Jank To Nintendo Switch

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first_img One of the biggest markers you can point to as to why the Nintendo Switch isn’t just a successful Nintendo system but successful video game system is the variety of games it has you wouldn’t expect to see share the stage with Mario and Donkey Kong. Even the most forgotten Nintendo systems have a handful of fantastic Nintendo games. But the Switch has that as well as great indie support, Japanese third-party support, and that rare bird on Nintendo consoles called mature western third-party support.And now after playing Wasteland 2 on Nintendo Switch, I realized the system has quietly picked up another fascinating niche that doesn’t usually show up on Nintendo platforms. The Switch doesn’t just let you bring console games on the go, it lets you bring weird and janky old-fashioned PC games, too.Wasteland 2, or rather the updated Wasteland 2 Director’s Cut, is the crowdfunded follow-up to the original Wasteland for modern consoles and PC/Mac. The catch is that the first Wasteland is from all the way back in 1988, and a lot has changed in the western post-apocalyptic role-playing game genre.For starters, the original Wasteland, from Interplay no less, was Fallout before Fallout. The games even share team members, some of whom returned for Wasteland 2. But look at what Fallout is now. Gone are the top-down turn-based tactics with heavy reliance of initial player stats. Modern Fallout games are sprawling open-world RPG/shooter hybrids where you can dominate the ruins as whatever lone badass you like, becoming increasingly powerful in all sorts of different ways. This isn’t a bad direction, and definitely not unpopular considering the sales, but it’s not the direction all old-school fans would’ve liked.Fortunately for those people, Wasteland 2 is very purposefully a continuation of that original evolutionary branch. It’s from an alternate future where this is how they make these types of games. It’s like Shovel Knight or The Messenger but for LAN party kids. And those kids will probably love it. From the beginning you can either have the game generate a new party or really dig in yourself customizing stats, assigning roles, naming everybody, changing their looks, determining their back stories. When one of your four rangers die you recruit another giving you plenty of new opportunities to expand the roleplay.Also be sure to expect death because Wasteland 2 is pretty unforgiving about casting players out into the harsh cursed lands. As a Desert Ranger you’ll try your best to keep the peace but it’s ultimately a series of bandages on gaping wounds. Turn-based brawls feel less like heroic missions than scraps for survival as you fight not only against enemies but also your own limited ammunition/weak fists, sketchy healing options even with a doctor in your party, and dice rolls that cause point blank shots to just whiff.Success at one mission can also come at the failure of another. I had an early choice on the radio to help one of two towns in need of protection and the town I abandoned was rightfully pissed. Even just walking around the map requires constant breaks at oases for clean water, if you avoid dying from radiation clouds.Wasteland 2 is old-fashioned not just in its gameplay philosophy but also its presentation. While it’s certainly more technically competent than a PC game from 1988, the gulf isn’t as huge as you’d hope. Surely limited Kickstarter budgets and the Switch’s own specs play a role, but part of the reason is that the post-apocalypse is just an often times ugly aesthetic. Looking at these blocky characters die off in this drab environment gives your eyes some sense of the pain these people must feel. There’s lots of text to flesh out the world, much of if voice-acted, but something about the sound quality too reminds me of machines from a time when folks were psyched about CD-ROMs and loading screen shorter than 15 minutes.I think this adds to the nostalgia though. You can’t talk about the history of PC games without their legacy of jank. Free from oppressive standards of console makers, PC developers rode on the bleeding edge of tech. And the trade-off was lots of impressive games that were also deeply broken. That’s okay! It’s great even. And seeing a game with that kind of pedigree in the walled garden of a Nintendo system, a handheld one at that, leads to just such delightful cognitive dissonance.It’s the same feeling I get when games like Diablo III, Roller Coaster Tycoon, Civilization VI, Payday 2, indie game refugees from Steam, and even Skyrim get ported to Nintendo Switch. These are PC-ass PC games and yet here they are helping me kill time until Super Smash Bros. Ultimate comes out. It’s honestly as weird as StarCraft 64.But more game great games on Switch, wherever they come from, is a great thing. I don’t even particularly enjoy Wasteland 2 that much, because I don’t have the right background to appreciate it, but I love that it’s on Switch. For more on the end of the world, check out how the robot apocalypse has already started and the best zombie games on Roblox.Buy it now!Nintendo SwitchProtect Your Nintendo Switch With These Awesome CasesLet us know what you like about Geek by taking our survey. ‘Star Wars Pinball’ Has Your Favorite Brand in Ball Form‘Super Smash Bros. Ultimate’ Was Final Mission From Late Nintendo President Stay on targetlast_img read more